Total War TZEENTCH: Daemons, Sorcerers, and Cultists Oh My
Total War: Warhammer 3 was announced by Creative Assembly earlier this year as their latest iteration of the Total War strategy game series, and the third in their “Total Warhammer” franchise line. Creative Assembly has since released occasional game insights telling players what to expect: one of those addresses Tzeentch, the Raven God, and of course the combatants at his command -the Tzeentch Daemons.
Tzeentch is described by the WH40 Lexicanum as a God of Chaos who, “…represents the vitality and volatility of change. Tzeentch is closely associated with sorcery and magic, as well as dynamic mutation, and grand, convoluted scheming. The domains of history, destiny, intrigue, and plots are his chief interests, and in pursuit of these aspects, he listens to the dreams and hopes of all and watches their plans take form. He is not content to merely observe, however, and chooses to interfere in the skeins of fate in order to fulfill his own, unknowably complex schemes. Tzeentch is known by an endless multitude of names, but the chief titles he bears are the Changer of the Ways, the Master of Fortune, the Great Conspirator, and the Architect of Fate.”
As such, he and his minions should make for some interesting play.
Or, as the release puts it, Welcome to the land of deadly sorcerers, volatile daemons, and devious cultists.
More from that release:
World of Tzeentch | Total War Warhammer III
Tzeentch, The Raven God, is the Chaos God of magic, mischief, and manipulation. He is flux personified, a daemon-god who alone truly embodies the endless, broiling change that is Chaos.
Kairos Fateweaver – Tzeentch Legendary Lord
Kairos Fateweaver is the mightiest of the Lords of Change to serve Tzeentch. Blessed with visions of the past and future, he is a nigh-unrivaled sorcerer and knows every action before it has been conceived, allowing him to twist destiny to suit his own malevolent purposes.
As one of the most powerful spellcasters to wreak havoc upon the blood-soaked battlefields of Total War: WARHAMMER III, this twin-headed terror has an armada of magical abilities to unleash upon the enemy. His ability of choice, Staff of Tomorrow, dramatically increases the rate at which he can cast magic. allowing him to effortlessly channel a terrifying mix of the most devastating spells in existence, including those from the new Lore of Tzeentch.
Tzeentch Playstyle
As the ultimate source of magic in the Warhammer World, Tzeentch’s armies are made up of formidable spellcasters who make deft use of powerful sorcery to blast enemy ranks from a distance, whilst an agile fleet of daemonic flying units carefully pick the right engagements to control the battlefield on their own terms. The more spells his servants cast in battle, the greater the magical abilities he can unlock to cause maelstrom upon the battlefield.
Within the campaign, The Raven God strives to create tumult and turmoil for its own sake. His factions can perform Changing of the Ways actions to machinate diplomatic situations and manipulate other elements of reality. His followers can also manipulate the Winds of Magic to suit their whims, allowing them to increase or decrease its potency across the mortal world.
Tzeentch Roster
Tzeentch’s servants share his delight of conspiracy and manipulation and conquer in his name with cunning, sorcery, and deceit. The core of his roster is constructed around ghastly daemons such as the giggling Pink and Blue Horrors and the abominable Flamers of Tzeentch who fling hell-fire at the enemy with reckless abandon, whilst flying units such as Doom Knights, Burning Chariots, and Screamers of Tzeentch tear the skies asunder before cascading down upon
You can learn more about it on the Total War Blog.
Some of the links in this article may contain affiliate links. If you make a purchase using one of these links, we will make a small commission at no extra cost to you.